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Gazebo camera plugin rendering meshes in wrong order

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Trying to load a URDF model in Gazebo, and everything looks good in the Gazebo window. The model includes a Kinect , and when I look at the camera output, it renders the (.STL) meshes in the wrong order. See images [here](http://imgur.com/a/JvlqJ). I've tried Gazebo 4 and 5, and both the libgazebo_ros_openni_kinect.so and libgazebo_ros_camera.so plugins. Is this expected behavior?

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